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top + bottom: low-res progress shots of my room setup, ligthing and rendering tests.

middle, right: turnaround of clockface I modelled for project

middle, left: title card I produced in Adobe AE

WAR OF THE WORLDS

A man wakes up in a clocktower to find himself in the midst of an alien invasion...

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War of the Worlds was a major CGI animated group project created within the timeframe of 3 months in collaboration with a team of 6 artists (names are linked to their work sites):

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James Delaney

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project director, sound design, animation

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Sophie Fierz

 

modelling, texturing, environment, lighting

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Joshua Hargrave 

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modelling, troubleshooting, rendering, lighting

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Maximilian Janiszewski 

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camera movement, post production, SFX

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Carmen Luong 

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modelling, texturing, character animation

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Angela Xinyi Zhou 

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modelling, character rigging, animation, SFX

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Tasked with creating a piece utilising CGI and/or Special FX based on the book War of the Worlds by HG Wells, we developed this steampunk-inspired short packed with detailed scenery, gloomy lighting, suspense and action.

My work in the pipeline consisted of elements almost exclusively created within the software Autodesk Maya, where I was in charge of some modelling, most texturing, and all environment setup and lighting for the project. I also created the final title card of the short in After Effects, including its sound design. 

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